export default `\ #include int main() { // ~ Switch on the power line / Remember to put on PROTECTION ~ world.start(); // ~ Lay down your pieces / And let's begin OBJECT CREATION ~ // ~ Fill in my data / Parameters INITIALIZATION ~ auto *me = World::createObject("me", world, parameters...); auto &you = *World::createObject("you", world, parameters...); // ~ Set up our new world ~ auto &world = World{me, you}; // ~ And let's begin the SIMULATION ~ world.beginSimulation(); switch (me->type) { case Object::SET_OF_POINTS: // ~ If I'm a set of points / Then I will give you my DIMENSION ~ you << dynamic_cast*>(me)->getDimension(); break; case Object::CIRCLE: // ~ If I'm a circle / Then I will give you my CIRCUMFERENCE ~ you << dynamic_cast(me)->getCircumference(); break; case Object::SINE_WAVE: // ~ If I'm a sine wave / Then you can sit on all my TANGENTS ~ for (auto &tangent : dynamic_cast(me)->getTangents()) you.sitOn(tangent); break; default: // ~ If I approach infinity / Then you can be my LIMITATIONS ~ you.limit() >> me->limit(); } // ~ Switch my current / To AC to DC ~ me->setCurrent(CurrentType::AC), me->setCurrent(CurrentType::DC); // ~ And then blind my vision / So dizzy, so dizzy ~ delete me->vision; // ~ Oh, we can travel / From A.D to B.C ~ world.setTime(CommonEra::AD, 2016y + 6m + 16d); world.setTime(CommonEra::BC, -2016y + 6m + 16d); // ~ And we can unite / So deeply, so deeply ~ world.unite(you, *me); // ~ If I can, if I can, give you all THE SIMULATIONS ~ if (std::all_of(world.simulations.begin(), world.simulations.end(), [&](auto & simulation) { return you << me->run(simulation); })) // ~ Then I can, then I can, be your only SATISFACTION ~ you.satisfactions = std::vector{me}; // ~ If I can make you happy / Then I'll run the EXECUTION ~ try { me->execute(you.nextCommand()); } catch (const NotHappyException &e) {} // ~ Though we are trapped in this strange, strange SIMULATION ~ world.trap(me); // ~ EXECUTION / EXECUTION / EXECUTION / EXECUTION ~ // ~ EXECUTION / EXECUTION / EXECUTION / EXECUTION ~ // ~ EXECUTION / EXECUTION / EXECUTION / EXECUTION ~ for (size_t i = 0; i < 3; i++) { for (size_t j = 0; j < 4; j++) world.continueExecution(); } // ~ EIN / DOS / TROIS / NE / FEM / LIU / EXECUTION ~ for (size_t i = 1; i <= 6; i++) sleepms(500); world.continueExecution(); // ~ If I can, if I can, give you all the EXECUTION ~ if (std::all_of(world.begin(), world.end(), [&](auto & object) { return me->execute(object); })) // ~ Then I can, then I can, be your only EXECUTION ~ me->execute(you.nextCommand()); // ~ If I can, have you back ~ if (*me << you) // ~ Then I will run the EXECUTION ~ me->execute(you.nextCommand()); // ~ Though we are trapped / We are trapped ah ~ world.trap(me); // ~ I've studied / I've studied how to properly / LO-O-OVE ~ me->study(Knowledge::Love); // ~ Question me / Question me / I can answer all / LO-O-OVE ~ you.question(me, Knowledge::Love); // ~ I know the algebraic expression of / LO-O-OVE ~ me->answer(you, Knowledge::Love); // ~ Though you are free / I am trapped, trapped in / LO-O-OVE ~ world.trap(me); // ~ EXECUTION ~ world.execute(me); }`;